![]() ![]() great effects and a very nice soundtrack, never feels repetitive. there aren't any options though, including resolution, which makes it look quite bad on stretched fullscreen. ![]() Now that it's here, I'm not dissapointed at all :) Graphics - Old school, but very clean. great effects and a very nice soundtrack, never i've been hyped for FTL ever since I contributed to their Kickstarter. I've been hyped for FTL ever since I contributed to their Kickstarter. Until then, FTL will have to do:) … Expand For the rest of us though we can only hope that a sequel will appear at some point in the future. Unless you understand the genre concepts of randomness and perma death, and like them, you will not have much fun. Obviously the easily frustrated should perhaps look elsewhere. But this simple response makes it easy to deal with boarding parties, and fires from solar activity I might add, since the enemy cannot beam back to the other ship because there is a CD and are forced to fight in your medbay where they will die every time. Things like venting the ship into space to deal with boarders while putting all your crew in the medbay for example has apparently not occurred to many of the negative reviewers here. Although much of the game is random, practice does make things easier to a certain extent. But it is! Unlocking ships, finding rare events and quests and the interminable difficulty of getting your ship to the last zone in an appropriate condition to fight the last battle is irresistible to all roguelike fans and should not be missed. Having said this you might think the game is no fun. And I could list about 20 similar conspiracies hatched by the makers of FTL without effort all with the express purpose of driving me insane. Once in a while it will even make dead ends for you, forcing you right back into the pursuing fleet which is what provides the time pressure in the game, preventing free exploration. Or it may refuse to provide you with a suitable weapon upgrade for level after level, until you can`t break the shields of any enemy and die. Or killing off your crew with random events and not generating any way to shanghai more crew, leading to death by abandoned ship. This skillfully constructed tool for selling more nerve medication will include things like hitting your weapons 1 second after you enter stealth mode to reload your weapon in safety, forcing you to spend stealth putting out fires instead of reloading, which means you`ll be reloading later when the enemy is firing on you. A constant barrage of bad luck and impossible situations means you`re likely to spend a lot of time restarting the game, cursing loudly to the annoyance of family members or even crying. This skillfully constructed tool for selling more nerve medication For those among us who enjoy pain and suffering, sci fi themed tactical games with a bit of RP elements thrown in, FTL is an ideal game. For those among us who enjoy pain and suffering, sci fi themed tactical games with a bit of RP elements thrown in, FTL is an ideal game. ![]()
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